Wednesday, May 31, 2017


Now that the english-language version of CLIP STUDIO PAINT has an Assets/Launcher app, the Japanese version has actual Cloud storage, and the format for 3D Materials has changed it was time for another Big Blog Update!  Here's the rundown:

Introduction to Clip Studio Suite
More like a "re-introduction."  This is based off what was originally written on the Unofficial Translations page but has been rewritten and moved to it's own page.

Unofficial English TranslationsI have completely new english translations for both the “legacy” and 1.6.3 versions of the Japanese suite, plus I wrote patch scripts for both Windows and Mac. Should be a lot less painful process now, but still requires installing specific versions.

Installing, Sharing and Synching Materials
Again, this used to be at the bottom of the translations page, but it's grown into a enough info to be on its own page now.  It is now possible in version 1.6.3 to share installed materials between different language versions and, with a cloud storage drive, between installations on different computers.

Assets/Launcher app (Japanese version)It used to be mostly an app launcher front-end and storefront. Now it does a lot of other stuff so I dive deep.

Assets/Launcher app (English version)
This is new territory for users of the english-language version.  Unfortunately it isn't as fully featured or functional as the Japanese one, but it's a start.  We in the West *finally* have legit access to the Clip Assets Site!

Assets/Launcher app (Legacy version)
The good ol' Legacy version ain't what it used to be.  Lots of functionality has been purposely hobbled in favor of the new version.

Old vs. New 3D Model Formats
Since version 1.6.0 the native format for 3D materials has changed, as have the apps you use to create them. COORDINATE is (kind of) done.  MODELER is the future, but it's not free - except when it is.  If you're making 3D materials for PAINT you're going to want to look this over.

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