Wednesday, May 31, 2017


Now that the english-language version of CLIP STUDIO PAINT has an Assets/Launcher app, the Japanese version has actual Cloud storage, and the format for 3D Materials has changed it was time for another Big Blog Update!  Here's the rundown:

Introduction to Clip Studio Suite
More like a "re-introduction."  This is based off what was originally written on the Unofficial Translations page but has been rewritten and moved to it's own page.

Unofficial English TranslationsI have completely new english translations for both the “legacy” and 1.6.3 versions of the Japanese suite, plus I wrote patch scripts for both Windows and Mac. Should be a lot less painful process now, but still requires installing specific versions.

Installing, Sharing and Synching Materials
Again, this used to be at the bottom of the translations page, but it's grown into a enough info to be on its own page now.  It is now possible in version 1.6.3 to share installed materials between different language versions and, with a cloud storage drive, between installations on different computers.

Assets/Launcher app (Japanese version)It used to be mostly an app launcher front-end and storefront. Now it does a lot of other stuff so I dive deep.

Assets/Launcher app (English version)
This is new territory for users of the english-language version.  Unfortunately it isn't as fully featured or functional as the Japanese one, but it's a start.  We in the West *finally* have legit access to the Clip Assets Site!

Assets/Launcher app (Legacy version)
The good ol' Legacy version ain't what it used to be.  Lots of functionality has been purposely hobbled in favor of the new version.

Old vs. New 3D Model Formats
Since version 1.6.0 the native format for 3D materials has changed, as have the apps you use to create them. COORDINATE is (kind of) done.  MODELER is the future, but it's not free - except when it is.  If you're making 3D materials for PAINT you're going to want to look this over.

Monday, May 29, 2017

Clip Studio Launcher/Assets 1.6.x (Japanese Version)

Those of us outside of Japan still don’t have the other parts of the Clip Studio Suite that would allow us to MAKE most of the new materials.  However, the english-language Clip Studio Assets app won’t even let you upload and share the things we can easily make like custom brushes, patterns, or 2D backgrounds, etc.  That’s because they removed those functions from the the Clip Studio Launcher/Assets app.  So let's take a look at the original Japanese version!

NOTE: The following screenshots are of the Japanese app with the Unofficial English Translations applied to the user interface.  However, any content which is loaded from the Celsys servers is still shown in Japanese.


Clip Studio Launcher 1.6.3 "Start Screen" (Japanese version w/ translation kit applied)

Clip Studio Launcher (LEGACY Version)

This post is specifically about the Clip Studio Assets/Launcher "Legacy" app.  It is the version of the Launcher used with the pre-1.5 versions of the Japanese Clip Studio Suite apps.  There is no english-language version.  Version 1.1.7 is the final release of the Legacy Launcher.  You can't download and install the Launcher by itself, but you can get it by downloading and installing the Legacy version of ACTION, which also includes the last version of COORDINATE that is compatible with the legacy apps.

For details on the current version of the Launcher see my other posts about the the Japanese 1.6.x Launcher or the English 1.6.x Launcher.  If you never installed any of the Clip Studio Suite apps prior to version 1.5 then this post isn't for you.  If you DO have the older versions of the apps installed (and you can have them installed alongside the newer ones and other language installations) then let's dig in!

NOTE: The following screenshots are of the Japanese app with the Unofficial English Translations applied to the user interface.  However, any content which is loaded from the Celsys servers is still shown in Japanese.


Clip Studio Legacy Launcher 1.1.7 "Start" Screen

Wednesday, April 5, 2017

The Clip Studio 1.6.x Assets App (English Version)

The release of the English language 1.6.2 version of Clip Studio Paint FINALLY added a built-in method for those of us outside of Japan to download some of those over 10,000 assets they have on the Japanese “Clip Site.”  It also meant some changes to the user interface, chief of which is the entirely separate "Clip Studio" asset download app, which is what I’ll go over in this post.

NOTE: The actual name of this app is simply "Clip Studio" but I usually refer to it as the "Launcher" or CSL (Clip Studio Launcher) because in the Japanese version it is a front-end for running the entire suite.  Also because CSL won't cause any confusion with another app in the suite, CSA (Clip Studio Action).

Getting Started

This is new for us Westerners, but will look familiar to anyone who has been using the unofficial language hack versions of the suite.  Unfortunately we’re getting a feature-limited version of it.  Here’s what you see when you fire it up:

Clip Studio Launcher 1.6.3 Start Screen

Thursday, August 18, 2016

CLIP Studio Paint Stuff!

Yup!  STUFF!  You like stuff right?

Just added a very LONG page about how to create custom materials in Clip Studio Paint.  Ho-hum right?  Except I figured out how you can collect them into "packs" that allow you to back them up (including how you organized them in your Materials Palette) and - this is the biggie - SHARE them with other users!

Clip Studio Paint is just one app in an entire suite of creativity apps, and for users in Japan there is a robust marketplace of additional materials available for free, purchase, or licensing - and users can share or sell their own, original materials too.  Sadly, so far, the rest of us CSP is the only part of the suite we get and there is no native materials marketplace for anyone outside of Japan.  Neither the original software publisher, Celsys, nor their North American distributor Smith Micro, seem particularly interested in establishing such a marketplace for us either.

CSP has options in it to easily export your custom brushes or color sets, but anything that is "registered" as a material in the Materials Palette was not something you could export...until NOW!

I spent about a week trying different things and trying to figure out what the Materials Installer Utility actually does.  I'm about 99% certain those of us outside of Japan now have a safe, manual method for building, distributing, sharing, installing, and uninstalling custom Materials Packs.

Here are the full details:

As part of this I also put together some experimental Materials Packs for testing as as a proof of concept.  Among them is a pack with 3D materials in it - notably my 3D Character Model project "Caveman Grunk" - but the pack also includes a 3D Background model, 3D Object model of his club, and 2D Background Illustration.  It's mostly to demonstrate how you can bundle a whole bunch of related materials together and distribute them.

Also, since I originally posted the 6-part article on my experiments trying to make and import models to Clip Studio Paint I've had numerous people ask if they could have the original Grunk model or Coordinate file so they could see how the hell I put it all together.  Well, somewhat reluctantly, I decided to finally release all the source materials that went into making him.  As long as I was at it I included the source materials for his 3D Club, 3D House, and the 2D background in the hope that will be enough to help other people see how the things in the Caveman Grunk Pack were assembled.

Tuesday, January 19, 2016

Can Anyone Edit This?!?

Do you know how to edit binary files in a Hex Editor?

If you came to this blog looking for the "unofficial" English translations of the Clip Studio apps you may be disappointed by the fact there are no translations for the current versions of anything in the suite - only outdated versions.  That's because all I did was adapt someone else's work translating the Windows versions to the Mac versions, plus a tiny bit of my own work editing the Mac-only interface files.

Which means I have no clue HOW the person who originally translated the Windows apps did so.  I suspect they did it the "hard way" - by which I mean they manually edited the interface language binary files in a Hex Editor of some sort.  Something that I do not know how to do and for whatever reason the original translator has never (to my knowledge) released translations for later versions.

"Clip Studio Modeler" is the program that probably has the most interest because the newer versions of the program added 3D Character creation tools.  Which is where YOU may come in IF you actually know how to manually edit binaries in a Hex Editor.  Here are the files that need editing:

Download the Clip Studio Modeler 1.0.2 Language Binaries

Though I have an auto-translation of the User Guide for the newer Clip Studio Modeler that added the Character tools I haven't been able to get very far with the program interface still being in Japanese, which is not a language I know.

If I can connect with someone who has the skills and desire to edit these language files there will be a pathway to creating translations for the CURRENT versions of the Clip Studio apps.  I hope.  I'm just *guessing* that the original translations were done by altering those files with a Hex Editor.  The person who did the existing translated files never posted about how, exactly, they did it.

Tuesday, November 10, 2015 site is gone and are now DEAD.

This site was originally set up for the RSS blog feed into the static website hosted with Comcast's "Personal Web Pages."  As of 1 November 2015, however, Comcast has DELETED all the personal web pages sites and discontinued that website hosting service.

So I am gradually migrating the content worth keeping over to this blog site (and hopefully Google won't suddenly decide to shut down Blogger and force me to move it all somewhere again).

As for what is "worth keeping?"  Well, over the years I've received quite a few e-mails related to the Star Trek and Star Wars costume and prop content, as well as my in-universe Star Trek history articles about the Constellation Class starships and Section 31 (but those are going to take a while to bring over here).  Files that used to be hosted at the Comcast site are being moved to Google Drive.

Stay tuned...