The "Making Models" article was written when COORDINATE was the only way to set up 3D Materials. With the release of CLIP STUDIO 1.6.0 that has changed. The 3D Setup functions are now in MODELER and COORDINATE has been retired. PAINT and ACTION are still able to use the old COORDINATE format models, but you should probably be thinking about converting any of your frequently used, or publicly shared, models to the new format.
The information below is taken and translated from the Celsys website:
About 3D files
-
The COORDINATE functions are integrated into MODELER 1.6.0+, and the 3D work/material file format is new. This makes some older 3D files unusable.
-
Starting with CLIP STUDIO Ver.1.6.0, COORDINATE can not be launched for opening works/materials because the app is no longer part of the software suite. Also, in the Japanese version of the CLIP STUDIO assets app the COORDINATE work is no longer displayed on the "Work" screen.
-
By loading the original 3D data into MODELER, editing and registering the material, you can register it as a 3D file in the new format. However, MODELER is not a free program like COORDINATE was.
-
If editing with COORDINATE is your only option, please refer to "To open in COORDINATE" below.
Clarification: Editing and registering models requires that you purchase a license for MODELER. The full functionality of MODELER is currently available for free if you register the software, however that functionality will only be available for free until October 2017. Functions for setting up 3D materials created with third-party programs is still available in MODELER for free - however you'll have to register them as materials once they've been imported to the PAINT canvas.
To Open in COORDINATE
In
order to open a 3D material of old format with COORDINATE, it is
necessary to have the old Japanese-language CLIP STUDIO
environment installed (hereinafter referred to as "old
environment") and it has to be version 1.2.0 or later.
In
order to work on the old format file you can only open it by
double clicking the local COORDINATE work file (c2fc format).
For opening from the CLIP STUDIO assets app, the old environment
is necessary.
1) How to install old environment
- Download the LAST version of CLIP STUDIO COORDINATE
Windows Version 1.1.7 (58.9 MB)
Mac Version 1.1.7 (119.1 MB) -
Download "CLIP STUDIO ACTION Legacy version" which includes COORDINATE
Windows Version 1.2.0 (331MB)
Mac OS Version 1.2.0 (386.6MB)
-
Execute the COORDINATE installation that is included.
-
Once completed, the old environment will be installed.
NOTE:
Desktop Shortcut is overwritten
When
you install the older environment it will overwrite the
existing (newer) installation desktop shortcuts.
You'll need to go add shortcuts for the newer versions
manually:
Version
1.5.0 or later
Windows:
C: \ Program Files \ CELSYS \ CLIP STUDIO1.5 \ CLIP STUDIO \
CLIPStudio.exe
Right+Click and select "Send To" and "Desktop (Create Shortcut)"
Mac OS X: [CLIP STUDIO] in [Applications] → [CLIP STUDIO 1.5]
Right/Hold+Click and select "Make Alias" then drag the alias to
your desktop.
2) How to edit in the old environment
For
work:
Launch CLIP STUDIO Ver.1.2.0 and open the [Work list] screen. Double-click on the work you want to edit (c2fc format), execute the [Open with COORDINATE] block and open it for editing.
Launch CLIP STUDIO Ver.1.2.0 and open the [Work list] screen. Double-click on the work you want to edit (c2fc format), execute the [Open with COORDINATE] block and open it for editing.
In
case of material:
Launch CLIP STUDIO Ver.1.2.0 and open the [Material List] screen. Double-click the material you want to edit and execute it by opening the [Open with COORDINATE] block and edit it.
Launch CLIP STUDIO Ver.1.2.0 and open the [Material List] screen. Double-click the material you want to edit and execute it by opening the [Open with COORDINATE] block and edit it.
About distinguishing old and new format
For
details on how to distinguish between old and new formats in the
environment where CLIP STUDIO Ver. 1.6.0 is installed, please
see the following.
CLIP STUDIO Assets "WORK" Section
Old format | New format | |
---|---|---|
MODELER | In the [Works] menu of CLIP STUDIO Ver.1.6.0 and above, the type is displayed as "cmo file". | In the [Work] menu of CLIP STUDIO Ver.1.6.0 and above, the
types are displayed as shown below. · 3D shape: csmf file · 3D character : csmc file · 3D background: csms file · 3D object: csmo file |
COORDINATE | On the [Work] menu of CLIP STUDIO Ver.1.6.0 and later, the file is not displayed. Please use the old environment. | There is no work file of the new format that can be created with COORDINATE. Please use MODELER. |
Material List
Old format | New format | |
---|---|---|
3D shape | When MODELER version 1.6.0 or later, trying to drop from the material palette onto the target palette displays a prohibited icon (it can not be used). | With MODELER Ver.1.6.0 or higher, it is displayed by clicking the [Add from Material] button of the target palette from the material palette, and it can be used by selecting it. |
3D character | In CLIP STUDIO Ver.1.6.0 and higher, the block is displayed in the [Open in COORDINATE] block on the [Manage Materials] screen displayed by double-clicking the material from the [Material] menu. | CLIP STUDIO Ver.1.6.0 or later, the [Open with MODELER] block is displayed on the [Material Management] screen, which is displayed by double-clicking the material from the [Material] menu. |
3D background | In CLIP STUDIO Ver.1.6.0 and higher, the block is displayed in the [Open in COORDINATE] block on the [Manage Materials] screen displayed by double-clicking the material from the [Material] menu. | CLIP STUDIO Ver.1.6.0 or later, the [Open with MODELER] block is displayed on the [Material Management] screen, which is displayed by double-clicking the material from the [Material] menu. |
3D object | In CLIP STUDIO Ver.1.6.0 and higher, the block is displayed in the [Open in COORDINATE] block on the [Manage Materials] screen displayed by double-clicking the material from the [Material] menu. | CLIP STUDIO Ver.1.6.0 or later, the [Open with MODELER] block is displayed on the [Material Management] screen, which is displayed by double-clicking the material from the [Material] menu. |
Character parts material |
can not be displayed. ※ It can not be used with MODELER Ver.1.6.0 or higher. |
It shows. ※ You can use it with MODELER Ver.1.6.0 or higher. |
About changes of old and new format material
Please
see below for the differences between the new creation and
editing method from the old material.
This
page explains CLIP STUDIO Ver.1.6.0 or higher and that the
subject of editing is original material of your own creation.
Old format materials can not be converted to the new format or edited with MODELER version 1.6.0 or later.
Old format materials can not be converted to the new format or edited with MODELER version 1.6.0 or later.
Basically,
old materials created with COORDINATE might
still be usable in CLIP STUDIO PAINT but the .cf2c files cannot
be opened in the newer MODELER. Obviously newer MODELER
format files cannot be opened or edited in the older COORDINATE
program either. Just
because an item appears in the Materials list doesn't mean it
is usable by that program.
However,
if you have the original source files (OBJ, FBX, PSD textures,
etc.) you can recreate the material in MODELER in the new
format.
3D MATERIAL
3D
Character / 3D Background / 3D Object
Old format | New format | |
---|---|---|
Create New | Create a new document with MODELER's [File] menu [New Character] or [New Shape]. When completed, execute [Register as material]. | Open the "New shape" window with MODELER's file menu "New
shape". When completed, execute "Register as
material". * The function to create 3D shape material from [new character] has disappeared. |
Edit | Materials can not be edited. Open the MODELER work file (cmo format) which is the original data with MODELER, and execute [Register as material] again after editing. | Materials can not be edited. Open MODELER work file (csmf format) as original data with MODELER, and execute [Register as material] again after editing. |
How to use |
It can be used with COORDINATE
(In the new MODELER, although it is displayed on the material
palette, it can not be used).
|
It can be used with MODELER (it
can not be used with COORDINATE).
|
3D Character
It is a material to use as a drawing doll or to use as it is as a character.
Old format | New format | |
---|---|---|
Create New | Open the "Character editing" window with COORDINATE's [File] menu [New character]. When completed, execute [Register as material]. | Open the "New Character" window with MODELER's File menu [New Character]. When completed, execute [Register as material]. |
Edit | Double click on the material on the CLIP STUDIO [Material (list)] screen, execute the [Open with COORDINATE] block and open it for editing. | Double-click the material on the CLIP STUDIO [Material] screen, execute the [Open with MODELER] block and open it for editing. |
How to use | You can drop it on the PAINT canvas, from CLIP STUDIO or the material palette, or load it for use. 3D Background: Drop from CLIP STUDIO to COORDINATE's "Background Tree View" palette. |
3D background material
It is a material for use as a background reference or as a background as it is.
Old format | New format | |
---|---|---|
Create New | Open the "3D background editing" window with the COORDINATE [File] menu [New 3D Background]. When completed, execute [Register as material]. | Open the "New Background" window on the MODELER File menu "New Background". When completed, execute "Register as material". |
Edit | Double click on the material on the CLIP STUDIO [Material (list)] screen, execute the [Open with COORDINATE] block and open it for editing. | Double click on the material on the CLIP STUDIO [Material] screen, execute the [Open with MODELER] block, edit and save it. |
How to use | You can drop it on the PAINT canvas, from CLIP STUDIO or the material palette, or load it for use. 3D Background: Drop from CLIP STUDIO to COORDINATE's "Background Tree View" palette. |
3D object material
It is a material for using as accessories for accessories and utensils, or for using them as accessories or tools as they are.
Old format | New format | |
---|---|---|
Create New | Open the "3D Object Edit" window with COORDINATE's [File] menu [New Object]. When completed, execute [Register as material]. | Open the "New Object" window with MODELER's file menu "New Object". When completed, execute "Register as material". |
Edit | Double click on the material on the CLIP STUDIO [Material (list)] screen, execute the [Open with COORDINATE] block and open it for editing. | Double-click the material on the CLIP STUDIO [Material] screen, execute the [Open with MODELER] block and open it for editing. |
How to use | You can drop it on the PAINT canvas, from CLIP STUDIO or the material palette, or load it for use. 3D Background: Drop from CLIP STUDIO to COORDINATE's "Background Tree View" palette. |
Character parts material
It is a material for use as "body" "face" "hair" parts when creating 3D characters.
Old format | New format | |
---|---|---|
Create New | It can not be created. It is installed at the same time when software is installed. | It can not be created. * After installing the software, it will be installed when you start CLIP STUDIO. ※ After installing MODELER Ver.1.6.0 or later, when CLIP STUDIO is started up, only the old format is installed, new format material will be installed. |
Edit | Materials can not be edited. | |
How to use | It can be used with COORDINATE (In the new MODELER, although
it is displayed on the material palette, it can not be
used). Drop from CLIP STUDIO to COORDINATE's "Body" "Accessory" palette. |
It can be used with MODELER (it
can not be used with COORDINATE).
Load from CLIP STUDIO by clicking the [Add from Material] button on the "Body" "Accessory" palette of MODELER. |
5 comments:
Do you know if there is an English-language version or patch for Modeler? Or even if it's able to be used with the English version of CSP?
@Brianna Williams - there is no official English-language release of Modeler, but there is a patch for version 1.6.3. It will still install into a separate folder (Japanese folder: /CELSYS/CLIP_STUDIO_1.5) from the official English CSP (English folder: /CELSYS/CLIP_STUDIO_EN_1.5), so to make it work "with" the English CSP you'd either have to export whatever you make with Modeler in a format you can manually drag-n-drop into the English CSP, *or* you could set up the Japanese and English installations so they share the same Assets location.
Download links and the translation patches are on this page: http://offworldgirl.blogspot.com/p/clip-studio-unofficial-english.html
Modeler has a confusing array of free/limited trial options, which (if I recall correctly) are:
* 30-day trial with full-functionality that expires, after which you'd have to purchase a (Japanese) software license from Celsys to keep using the 3D modeling features.
* Fully-functional trial IF you register the software, but the trial ends in October, after which you'd need to purchase a license from Celsys to keep using the 3D modeling features.
* the 3D set-up functions (what used to be in COORDINATE) are still free, don't expire, or require a license or registration.
So if you plan to actually make models from scratch you'll eventually have to pay for a software license. If you only planned to import models built in some other modeling software and set it up like a native CSP material, those functions are still free.
I've been fiddling with modeler for a while and have several original characters that I registered as materials (thanks largely to ur tuts). Problem is, in the manual's bone guide, the controls each pec/breast aren't listed. The newer CSP models definitely have this control bone but I have no idea what it's named.
Also, do u have any notion of how to get detailed dials like some of the newer paid characters have? Ie:blinking, opening mouths, etc.
Thanks in advance!
I'm not sure, but it may be a custom bone not a standard one. You can attach custom bones to the standard skeleton and name them whatever you want. The standard poses dragged and dropped onto them won't do anything to the custom bone, but as the standard bone it's attached to is moved any attached to it will move with it. That's a good argument for creating custom poses you bundle WITH the character that DO pose the custom bone(s). For example, if you added a long tail to the standard skeleton, or made a character with four arms, and so on.
As for the blinking, opening mouths, etc., you can do that with a layered PSD file where all the layers are given specific names. In Modeler you can select the "Face" and then the little "clipboard" on the bottom right of the Character Configuration palette and open the PSD file and it will auto-import all the eyes and mouth texture layers so you can set specific expression combos for the character. It looks like Modeler can use the same expression PSD files as Coordinate did. I covered the PSD file layout in Part 6: http://offworldgirl.blogspot.com/p/part-6.html (Note: you can also manually add the individual texture parts from image files, but it's a tedious process. The PSD method is a lot easier).
Awesome! Thanks for the clarification!! I just did some rigging for an original character's hair that I'm really happy with and now I'll be able to confidently work on these standard bones/controls working.
Oh, and just was a side note, I imported one of the paid characters i was refering to into Modeller to examine it and that's where i saw the dials that would incrementally change expressions(which seemed, by all interpretations to me geometry based rather than texture) but after reading through a read through of a a newer user guide (I painstakingly translated) and further examination in paint, it seems these dials are only available in Modeler as a resource to bake or freeze expressions for material exports... The sliders aren't usable at all in paint, making my question quite moot, lol!!
Thanks for all ur help! U'r the best!
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