PART 7 OLD vs NEW Model Formats


The "Making Models" article was written when COORDINATE was the only way to set up 3D Materials.  With the release of CLIP STUDIO 1.6.0 that has changed.  The 3D Setup functions are now in MODELER and COORDINATE has been retired.  PAINT and ACTION are still able to use the old COORDINATE format models, but you should probably be thinking about converting any of your frequently used, or publicly shared, models to the new format.

The information below is taken and translated from the Celsys website:

About 3D files

  • The COORDINATE functions are integrated into MODELER 1.6.0+, and the 3D work/material file format is new. This makes some older 3D files unusable.
  • Starting with CLIP STUDIO Ver.1.6.0, COORDINATE can not be launched for opening works/materials because the app is no longer part of the software suite. Also, in the Japanese version of the CLIP STUDIO assets app the COORDINATE work is no longer displayed on the "Work" screen.
  • By loading the original 3D data into MODELER, editing and registering the material, you can register it as a 3D file in the new format.  However, MODELER is not a free program like COORDINATE was.
  • If editing with COORDINATE is your only option, please refer to "To open in COORDINATE" below.
Clarification: Editing and registering models requires that you purchase a license for MODELER.  The full functionality of MODELER is currently available for free if you register the software, however that functionality will only be available for free until October 2017.  Functions for setting up 3D materials created with third-party programs is still available in MODELER for free - however you'll have to register them as materials once they've been imported to the PAINT canvas.

To Open in COORDINATE

In order to open a 3D material of old format with COORDINATE, it is necessary to have the old Japanese-language CLIP STUDIO environment installed (hereinafter referred to as "old environment") and it has to be version 1.2.0 or later.
In order to work on the old format file you can only open it by double clicking the local COORDINATE work file (c2fc format). For opening from the CLIP STUDIO assets app, the old environment is necessary.

1) How to install old environment

  1. Download the LAST version of CLIP STUDIO COORDINATE
    Windows Version 1.1.7 (58.9 MB)
    Mac Version 1.1.7 (119.1 MB)
  2. Download "CLIP STUDIO ACTION Legacy version" which includes COORDINATE
    Windows Version 1.2.0 (331MB)
    Mac OS Version 1.2.0   (386.6MB)
  3. Execute the COORDINATE installation that is included.
  4. Once completed, the old environment will be installed.
NOTE: Desktop Shortcut is overwritten
When you install the older environment it will overwrite the existing (newer) installation desktop shortcuts.  You'll need to go add shortcuts for the newer versions manually:
Version 1.5.0 or later
Windows: 
C: \ Program Files \ CELSYS \ CLIP STUDIO1.5 \ CLIP STUDIO \ CLIPStudio.exe

Right+Click and select "Send To" and "Desktop (Create Shortcut)"

Mac OS X: [CLIP STUDIO] in [Applications] → [CLIP STUDIO 1.5]

Right/Hold+Click and select "Make Alias" then drag the alias to your desktop.

2) How to edit in the old environment

For work:
Launch CLIP STUDIO Ver.1.2.0 and open the [Work list] screen. Double-click on the work you want to edit (c2fc format), execute the [Open with COORDINATE] block and open it for editing.

In case of material:
Launch CLIP STUDIO Ver.1.2.0 and open the [Material List] screen. Double-click the material you want to edit and execute it by opening the [Open with COORDINATE] block and edit it.

About distinguishing old and new format

For details on how to distinguish between old and new formats in the environment where CLIP STUDIO Ver. 1.6.0 is installed, please see the following.

CLIP STUDIO Assets "WORK" Section


Old format New format
MODELER In the [Works] menu of CLIP STUDIO Ver.1.6.0 and above, the type is displayed as "cmo file". In the [Work] menu of CLIP STUDIO Ver.1.6.0 and above, the types are displayed as shown below.
· 3D shape: csmf file
· 3D character
: csmc file
· 3D background: csms file · 3D object: csmo file
COORDINATE On the [Work] menu of CLIP STUDIO Ver.1.6.0 and later, the file is not displayed. Please use the old environment. There is no work file of the new format that can be created with COORDINATE. Please use MODELER.


Material List


Old format New format
3D shape When MODELER version 1.6.0 or later, trying to drop from the material palette onto the target palette displays a prohibited icon (it can not be used). With MODELER Ver.1.6.0 or higher, it is displayed by clicking the [Add from Material] button of the target palette from the material palette, and it can be used by selecting it.
3D character In CLIP STUDIO Ver.1.6.0 and higher, the block is displayed in the [Open in COORDINATE] block on the [Manage Materials] screen displayed by double-clicking the material from the [Material] menu. CLIP STUDIO Ver.1.6.0 or later, the [Open with MODELER] block is displayed on the [Material Management] screen, which is displayed by double-clicking the material from the [Material] menu.
3D background In CLIP STUDIO Ver.1.6.0 and higher, the block is displayed in the [Open in COORDINATE] block on the [Manage Materials] screen displayed by double-clicking the material from the [Material] menu. CLIP STUDIO Ver.1.6.0 or later, the [Open with MODELER] block is displayed on the [Material Management] screen, which is displayed by double-clicking the material from the [Material] menu.
3D object In CLIP STUDIO Ver.1.6.0 and higher, the block is displayed in the [Open in COORDINATE] block on the [Manage Materials] screen displayed by double-clicking the material from the [Material] menu. CLIP STUDIO Ver.1.6.0 or later, the [Open with MODELER] block is displayed on the [Material Management] screen, which is displayed by double-clicking the material from the [Material] menu.
Character
parts material
can not be displayed.
※ It can not be used with MODELER Ver.1.6.0 or higher.
It shows.
※ You can use it with MODELER Ver.1.6.0 or higher.

About changes of old and new format material

Please see below for the differences between the new creation and editing method from the old material.

This page explains CLIP STUDIO Ver.1.6.0 or higher and that the subject of editing is original material of your own creation.

Old format materials can not be converted to the new format or edited with MODELER version 1.6.0 or later.

Basically, old materials created with COORDINATE might still be usable in CLIP STUDIO PAINT but the .cf2c files cannot be opened in the newer MODELER.  Obviously newer MODELER format files cannot be opened or edited in the older COORDINATE program either.  Just because an item appears in the Materials list doesn't mean it is usable by that program.

However, if you have the original source files (OBJ, FBX, PSD textures, etc.) you can recreate the material in MODELER in the new format.

3D MATERIAL

3D Character / 3D Background / 3D Object


Old format New format
Create New Create a new document with MODELER's [File] menu [New Character] or [New Shape]. When completed, execute [Register as material]. Open the "New shape" window with MODELER's file menu "New shape". When completed, execute "Register as material".
* The function to create 3D shape material from [new character] has disappeared.
Edit Materials can not be edited. Open the MODELER work file (cmo format) which is the original data with MODELER, and execute [Register as material] again after editing. Materials can not be edited. Open MODELER work file (csmf format) as original data with MODELER, and execute [Register as material] again after editing.
How to use
It can be used with COORDINATE (In the new MODELER, although it is displayed on the material palette, it can not be used).
  • 3D Character: Drop from CLIP STUDIO to COORDINATE's "Body" "Accessory" palette.
  • 3D Background: Drop from CLIP STUDIO to COORDINATE's "Background Tree View" palette.
  • 3D object: Drop from CLIP STUDIO to COORDINATE's "Object Tree View" palette.
It can be used with MODELER (it can not be used with COORDINATE).
  • 3D Character: From CLIP STUDIO, click the "Add from Material" button on the "Body" "Accessory" palette of MODELER to load.
  • 3D background: From CLIP STUDIO, click the [Add from source] button in the "Background tree view" palette of MODELER and load it.
  • 3D object: Load from CLIP STUDIO by clicking the [Add from source] button in the "Object Tree View" palette of MODELER.

3D Character

It is a material to use as a drawing doll or to use as it is as a character.


Old format New format
Create New Open the "Character editing" window with COORDINATE's [File] menu [New character]. When completed, execute [Register as material]. Open the "New Character" window with MODELER's File menu [New Character]. When completed, execute [Register as material].
Edit Double click on the material on the CLIP STUDIO [Material (list)] screen, execute the [Open with COORDINATE] block and open it for editing. Double-click the material on the CLIP STUDIO [Material] screen, execute the [Open with MODELER] block and open it for editing.
How to use You can drop it on the PAINT canvas, from CLIP STUDIO or the material palette, or load it for use. 3D Background: Drop from CLIP STUDIO to COORDINATE's "Background Tree View" palette.

3D background material

It is a material for use as a background reference or as a background as it is.


Old format New format
Create New Open the "3D background editing" window with the COORDINATE [File] menu [New 3D Background]. When completed, execute [Register as material]. Open the "New Background" window on the MODELER File menu "New Background". When completed, execute "Register as material".
Edit Double click on the material on the CLIP STUDIO [Material (list)] screen, execute the [Open with COORDINATE] block and open it for editing. Double click on the material on the CLIP STUDIO [Material] screen, execute the [Open with MODELER] block, edit and save it.
How to use You can drop it on the PAINT canvas, from CLIP STUDIO or the material palette, or load it for use. 3D Background: Drop from CLIP STUDIO to COORDINATE's "Background Tree View" palette.

3D object material

It is a material for using as accessories for accessories and utensils, or for using them as accessories or tools as they are.


Old format New format
Create New Open the "3D Object Edit" window with COORDINATE's [File] menu [New Object]. When completed, execute [Register as material]. Open the "New Object" window with MODELER's file menu "New Object". When completed, execute "Register as material".
Edit Double click on the material on the CLIP STUDIO [Material (list)] screen, execute the [Open with COORDINATE] block and open it for editing. Double-click the material on the CLIP STUDIO [Material] screen, execute the [Open with MODELER] block and open it for editing.
How to use You can drop it on the PAINT canvas, from CLIP STUDIO or the material palette, or load it for use. 3D Background: Drop from CLIP STUDIO to COORDINATE's "Background Tree View" palette.

Character parts material

It is a material for use as "body" "face" "hair" parts when creating 3D characters.


Old format New format
Create New It can not be created. It is installed at the same time when software is installed. It can not be created.
* After installing the software, it will be installed when you start CLIP STUDIO.
※ After installing MODELER Ver.1.6.0 or later, when CLIP STUDIO is started up, only the old format is installed, new format material will be installed.
Edit Materials can not be edited.
How to use It can be used with COORDINATE (In the new MODELER, although it is displayed on the material palette, it can not be used).
Drop from CLIP STUDIO to COORDINATE's "Body" "Accessory" palette.
It can be used with MODELER (it can not be used with COORDINATE).
Load from CLIP STUDIO by clicking the [Add from Material] button on the "Body" "Accessory" palette of MODELER.

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