CLIP STUDIO *Unofficial English Translation* (Windows & Mac)





UPDATED 30 MAY 2017

CLIP STUDIO PAINT (formerly known as "Manga Studio") is a specialty graphics software originally from Japan for creating comic books, and now also animation. It is actually just one part of a larger "suite" of software, but users outside of Japan currently only get the PAINT program and a feature-limited version of the "Assets" Launcher program.

This page will tell you how to install the Japanese apps and patch the software with unofficial English language patches.

Do You NEED These translations?


Many PAINT users arguably aren't going to need the Japanese suite apps at all. It depends on whether:

  • you want access to more pre-made materials than are available in the English version?
  • you want to create native-format fully-featured 3D content?
  • you want to potentially share your creations with other users?

If you're happy with the materials offered by Celsys in the English version, or drag-and-drop compatible 3D object files onto the PAINT canvas (and don't care if they have all the options of the native materials), and/or don't plan to share your custom materials with other users? You can stop reading right now. Have a nice day!

But if you're still with me, let's dive in!



What is the CLIP STUDIO Suite?


The suite originally consisted of PAINT, MODELER, ACTION, COORDINATE, plus a Launcher and Assets manager simply called "CLIP STUDIO." In the most recent versions the functions of COORDINATE have been integrated into MODELER, where those "3D Setup" functions can still be used without buying a license. However, PAINT can still (for the most part) use the older format 3D materials, so COORDINATE is still available and can be used as a "legacy" app.

So far only the PAINT and "Assets" apps have been officially translated into English, leaving users outside of Japan without the tools to create native 3D materials.

For a more detailed run-down of each of the apps in the suite, please see my "Introduction to the Clip Studio Suite."

I'm going to assume you already have the official English version of CLIP STUDIO PAINT installed on your computer. It should be located in a program/applications folder named "CLIP STUDIO 1.5 EN." If you had PAINT installed before version 1.5 you will also have a "CLIP STUDIO EN" folder on your system holding the "Legacy" version of the English software.

When you install the Japanese software the "Legacy" programs will be found in a "CLIP STUDIO" folder while the "new" programs will be installed to "CLIP STUDIO 1.5" (no "EN" on the end). You can have the Legacy Japanese, New Japanese, Legacy English, and New English programs all installed on the same system at the same time without conflicts, because they all "live" in separate folders.

YOU DO NOT NEED TO INSTALL ALL OF THE JAPANESE APPS!


Be aware, however, that IF you choose to install the Japanese apps the only one that isn't a "trial" version is COORDINATE. Everything else requires purchasing licenses from Japan (the license for you English version of PAINT will not work). Most of the Celsys software does an online "license check" when you first start it, which includes a "trial license" period for you to try out the software. Some of the trials are time-limited after which the software won't work. Some are feature-limited trials that don't seem to expire, but parts of the software won't work (for example, you can't save files). At some point Celsys may even stop allowing old versions to activate a "trial license." I like their software, but the company's policies are not exactly friendly to those of us outside of Japan.

The ACTION app can be used for free – but apparently only until October 2017 - if you register it and have a legitimate license for the Japanese version of PAINT EX (a license for the English version will not work), or if you have a legitimate license for the Japanese Version of PAINT PRO or DEBUT you can use the "Directing" function of ACTION for free. There is apparently still a frame limit to the animations, unless you have a Japanese EX license. Details: https://www.clip-studio.com/clip_site/download/clipstudioaction/clipstudioaction_top

Unless otherwise noted, the links below are direct from the Celsys website. However, they have a history of moving/deleting old versions from their archives, so I make no guarantees they will continue to work. Let me know if they don't, I'll see if I can provide an alternative download (but some of these apps are pretty big and I don't have unlimited online storage to host them).


DISCLAIMER


THIS IS AN UNOFFICIAL FAN TRANSLATION! Neither Celsys nor Smith Micro will provide software support for the these unofficially translated programs. No intellectual property rights infringement is intended, files are not offered for sale, no money is being made, and the apps are the exact free downloads / TRIAL versions previously offered by Celsys.

ABOUT THE FILES OFFERED HERE:

  • TRANSLATION KITS DO NOT CONTAIN THE ACTUAL PROGRAMS!
  • FILES DO NOT CONTAIN CRACKS, KEYGENS, or WAREZ!
  • THESE MAY OR MAY NOT WORK FOR YOU AT ALL!
  • TRANSLATIONS ONLY WORK WITH THE VERSIONS SPECIFIED!
  • ARCHIVED APPS ARE UNALTERED ORIGINAL INSTALLERS

You still need to download and install the actual programs. The kits ONLY contain the language patch files and translated documents. If you installed the Trial Version of a program it will STILL be Trial Version after you patch it. If you purchased the programs and have a license they will still be licensed after they are patched (though, fair warning, if something goes wrong or you accidentally patch the wrong version you may break the program and need to reinstall it). There is nothing in these kits that will crack the Trial Versions, or generate serial numbers or activation codes. If you want the full versions of the programs please BUY them from Celsys, but do not expect them to give you software support for programs you have patched. Remember, these are UNOFFICIAL translation patches for the software. Also be aware that, if you update the software to a different version from the one(s) supported by the translation kit the software may break and you will have to downgrade and re-patch everything.

These unofficial translation files are provided to you "as is" without warranties, conditions, or guarantees of any kind either expressed or implied that they will work for you or be error free. You bear the entire risk of downloading them and/or using them and nobody else has any obligation to assist you or provide software support for using them. Use of these translations is neither sanctioned nor supported by the original publisher. You alone bear full responsibility for using the files, so if you irreparably mess up your software or computer, you can't blame anyone but yourself. You have been warned.

Ok, now that I've scared some of you off...



APP DOWNLOADS



MODELER (Trial)

The latest version integrates the "3D Setup" functions of COORDINATE, but MODELER cannot open your existing .c2fc files (you'll have to recreate your 3D materials with MODELER in the new format). If you are only interested in the "3D Setup" functions you can use that part of MODELER for FREE. If you want to actually build 3D models with MODELER, however, you need to purchase a license or you won't be able to Save your models or Register them as materials from within MODELER.

Windows Version 1.6.3
http://vd.clip-studio.com/clipcontent/lib/clipstudio/modeler/data/163/CSM_163w_setup.exe
Mac OS Version 1.6.3
http://vd.clip-studio.com/clipcontent/lib/clipstudio/modeler/data/163/CSM_163m_app.pkg


Legacy Trials – the older versions of MODELER do not have any 3D Character creation tools in them and I'm not 100% sure you can even activate the trial for them anymore. I also only have one Mac version, I never downloaded the Windows installer and Celsys has since removed it from their archive.

Windows Version 1.0.0
(not available unless someone can sent it to me)

Mac OS Version 1.0.0 (69.8 MB)
[ Download from my archive ]




COORDINATE (free)

In my opinion this is the most useful app in the suite, not just because you can use it to create 3D materials in native format but because it is fully functional and FREE. Which is why I'm disappointed Celsys has chosen to discontinue it and rolled its functionality into MODELER, which is not free.

However, the current version of PAINT still supports (most) old format 3D materials, and since the new MODELER doesn't support opening or editing .c2fc files this is the only way to still do it. It remains the ONLY way to make native format 3D materials without having to pay a software license fee.

OFFICIAL LAST RELEASE
(note: these will install just COORDINATE in your "CLIP STUDIO 1.5" folder):

Windows Version 1.1.7 (58.9 MB)
http://vd.clip-studio.com/clipcontent/lib/clipstudio/coordinate/data/117/CSC_117w_app.zip

Mac Version 1.1.7 (119.1 MB)
http://vd.clip-studio.com/clipcontent/lib/clipstudio/coordinate/data/117/CSC_117m_app.dmg


OFFICIAL LEGACY RELEASE

See the links below for the ACTION Legacy downloads, which include the COORDINATE Legacy version 1.1.6. The installers for each program are separate, so make sure you install them in the correct order: COORDINATE first then ACTION, to make sure you get the latest Legacy version of the "Assets" app.




CLIP STUDIO "Assets" (free)

The Japanese version of the "Assets" app is much, much more useful and full of features than the English version. It allows you to launch the installed apps from the suite, manage your installed Materials, upload custom materials to the "Clip Studio Assets Site," organize your work, shop for more materials, create and download collections of materials, and maintain your installation databases. By comparison the English release version would be nearly useless if they hadn't moved the database maintenance utilities into it from PAINT. Keep in mind, though, that it will ONLY let you do all that wonderful stuff with your Japanese language installation. Your English-language install is separate.

If you installed MODELER above you already have CLIP STUDIO 1.6.3 "Assets" app installed. If you didn't install MODELER you can instead install PAINT below and it will also install the 1.6.3 version of the CLIP STUDIO "Assets" app. (Note: the translation files work with version 1.6.4 as well).

Legacy Version – to get the latest version of the Legacy version 1.1.7 of the CLIP STUDIO "Assets" app install the Legacy release of ACTION.

Celsys oddly does not provide an installer just for the Assets/Launcher app. Because it automatically installs with the other apps and my Translation Kits require different versions it is very easy to install them in the wrong order and end up with an older version of the Launcher installed by mistake. See the "Recommended Order" below.




PAINT (Trial)

Strictly speaking you probably don't need this if you've already got the English version. But if you want it for completeness, or for creating, registering, and uploading 2D materials (like patterns, layouts, etc.) you create without having to manually move things from one language installation to the other, then go ahead and grab it. It will install to "CLIP STUDIO 1.5" in your applications folder.

Windows Version 1.6.3 (177 MB)
http://vd.clip-studio.com/clipcontent/lib/clipstudio/paint/data/163/CSP_163w_setup.exe

Mac OS Version 1.6.3 (252.6 MB)
http://vd.clip-studio.com/clipcontent/lib/clipstudio/paint/data/163/CSP_163m_app.pkg

Legacy Trials – Celsys removed all archived versions of PAINT prior to 1.5.4 so these are files I happened to keep. Technically the "Legacy" installs end at version 1.4.4 but I don't have the trial installers for that version, so if you want PAINT in your Japanese Legacy install you'll have to use these unless someone can send me the 1.4.4 installers. In the meantime here are Mac and Windows installers that are compatible with the Translation Kits:

Windows Version 1.3.2 (318.1 MB)
[ Download from my archive ]

Mac OS Version 1.3.2 (381 MB)
[ Download from my archive ]





ACTION (Trial)

Clip Studio ACTION, as the name implies, is an animation timeline and direction program. If you are only working in 2D in Clip Studio Paint and/or are not doing animation work you can probably skip this app. ACTION is for people using 3D models and are doing animations or who want to apply motion direction to their 2D artwork. It also supports "synthetic voice" engines, including CeVio Creative Studio, MegapoidTalk, and Voiceroid.

Here are links to the latest version for which I have translations:

Windows Version 1.5.5 (307 MB)
http://vd.clip-studio.com/clipcontent/lib/clipstudio/action/data/155/CSA_155w_setup.exe

Mac Version 1.5.5 (294.4 MB)
http://vd.clip-studio.com/clipcontent/lib/clipstudio/action/data/155/CSA_155m_app.pkg

Legacy Trials –
the older versions of ACTION have a much different user interface and there is apparently a separate "viewer" app. I only have both the translations and installer for version 1.1.4 and only for Mac.

Windows Version 1.1.4
(not available unless someone can send it to me)

Mac OS Version 1.1.4 (369.3 MB)
[ Download from my archive ]

Latest Legacy translations exist for these, but Celsys removed the installers from archive:

  • Windows Version 1.1.7
  • Mac OS Version 1.1.7
If you have one of these installers please share it!

OFFICIAL "Legacy" Download 
  I don't have translation files for ACTION 1.1.9 or 1.2.0!  But the download Includes the COORDINATE Legacy version 1.1.6 and CLIP STUDIO "Assets" app version 1.1.7 (install COORDINATE first)

Windows Version 1.2.0 (331 MB)
http://vd.clip-studio.com/clipcontent/lib/clipstudio/action/data/120/CSA_120w_app.zip

Mac OS Version 1.1.9 (386.5 MB)
http://vd.clip-studio.com/clipcontent/lib/clipstudio/action/data/119/CSA_119m_app.dmg


NOTE: If you plan to use ACTION 1.1.4 install that first, then back up that installation by moving the app and its settings folder in App/Settings/, install the newer version, then move/copy the old version back and overwrite the newer version.


INSTALLATION INSTRUCTIONS


You also need to be careful of the order you install the apps so as not to overwrite the CLIP STUDIO Launcher app with either an older version or a newer version that doesn't yet have translations.

You do NOT need to install all of the apps! You can install only the ones you actually plan to use. My patch scripts check to see which apps are installed before trying to backup or patch them.

RECOMMENDED LEGACY APP INSTALL ORDER:

  1. MODELER 1.0.0
  2. PAINT 1.3.2
  3. ACTION 1.1.4
  4. COORDINATE 1.1.6
This should ensure that LAUNCHER 1.1.7 is installed. If at the end you discover some other version is installed you can just overwrite it by dragging-and-dropping this pre-patched app on top of it (see README in download):

Windows Legacy Launcher 1.1.7
[ Download from my archive ] (19 MB)

Mac Legacy Launcher 1.1.7
[ Download from my archive ] (37 MB)



RECOMMENDED 1.5+ APP INSTALL ORDER:

  1. ACTION 1.5.5
  2. MODELER 1.6.3
  3. PAINT 1.6.3
  4. COORDINATE 1.1.7
This will ensure that LAUNCHER 1.6.3 is installed. The COORDINATE 1.1.7 installer, unlike all the others, does not also install the LAUNCHER app.

Q. Can I move the Japanese apps into my English version's folder?

A. I don't recommend moving the applications out of their default installation locations.
I experimented with trying to move the apps, editing all of the install path configuration files, including pointing them to the other installation's common folders and it didn't work. Even with all those files edited there are some things within the apps themselves (not in configuration files) that continue looking in the standard installation location. So there is no benefit to trying to move the apps somewhere else.

If your goal is to share materials between the Japanese and English language versions see my separate article on "Sharing Materials Folders."


APPLY TRANSLATION PATCHES


Do not apply the translation patches to the apps until you're done installing everything. If you tried to patch each app after you installed it the subsequent installation would overwrite some of the files and undo some or all of your patching work.
When you apply the translation patches to the programs they have to be specific versions of the programs and you shouldn't update them or you risk breaking the apps (for example if they moved things around on menus or added features the existing translation patches will no longer be compatible). My install scripts detect whether a specific app in the suite is installed or not, but it has no way of knowing which version is installed.
There are no guarantees it will work, or keep working, and you will not be able to update to the newest versions when they are released – and may never be able to do so.

Obviously you do this at your own risk! That said, the "risk" is pretty low. If you accidentally update one of the patched apps and it stops working you can simply uninstall it, reinstall the older version, re-patch it and remember not to update it...unless patches become available for the newer version. As the Japanese apps are isolated from the English ones, there's no risk of messing up your English PAINT install either. Ok, so standard disclaimer is out of the way, let's get patchin'!

Windows Translation Kit 1.6.3 (41 MB)

Mac Translation Kit 1.6.3
(41 MB)

Windows Legacy Translation Kit (39 MB)

Mac Legacy Translation Kit
(43 MB)

These translation kits are completely new! The previous kits have been removed. Each kit has a script that will attempt to automatically detect which apps in the suite you have installed, backup the Japanese language files, and then apply the english patches. The script also has an option to restore the apps (un-patch them).

IMPORTANT!

  • Windows and Mac Users MUST run the scripts with Administrator privileges or they will fail.
  • On Windows 10 you cannot run them from PowerShell or they will fail to patch.
  • On Windows 10 you cannot double-click and run in a Command Prompt window or patching will fail.
Windows Users MUST go to the search box, enter "cmd" and then right+click on "Command Prompt" with "Open as Administrator." Once the Admin Command Prompt is open use the CD (change directory) command to navigate to the unzipped Translation Kit and run the batch file there.

If for some reason the script doesn't work for you, then you can try applying the patches manually – though keep in mind that is a tedious process, which is why I wrote the scripts to automate it.

As noted above the Japanese versions install into a different location than the English version. They also use different user and materials locations. This means that the two language installations are completely isolated from each other! You cannot simply create and register a material in the Japanese version and have it appear in the Materials list of the English version. There are, however, work-arounds (see my separate article on "Installing, Syncing and Sharing Materials").

USER GUIDES


Legacy Versions (Download)

I downloaded the PDF manuals, converted them into HTML documents, and then ran them through Google Translate. However, these are not the most recent versions of the manuals, they are for the older pre-1.5 releases, and they have many images with text on them that is not translated. But they're better than nothing. Included in my ZIP package are the following guides:

  • ACTION 1.1.4
  • COORDINATE 1.1.0
  • COORDINATE 1.1.4
  • MODELER 1.0.0
  • MODELER 1.0.1
  • STANDARD BONE SPECIFICATION
ACTION is the animation app, COORDINATE is the 3D Materials Set-up app, MODELER is the 3D Material Creation app, and the STANDARD BONE SPEC tells you how to arrange and name the joints of pose-able characters so they will adopt poses dropped onto them if you are using something other than MODELER to create 3D characters.

Index Page for my translated Legacy Version User Guides



Unzip the package and open the index.html page in your browser. From there select the individual User Guide. Each guide is presented as a single, very long HTML page (the original books are ~300 pages each). Be aware, however, that these were automatically translated by Google Translate and are far less than perfect translations. They also contain many, many screen captures with annotations written in Japanese that - because they're part of the images - cannot be auto-translated. However, for most of them, it's apparent that what it says on the images is repeated in text below them - which DID get translated, though not always accurately. It's better than nothing, but hopefully Celsys will be releasing official English versions and manuals.

New Versions (Online)


These are in Japanese so you'll need to visit them with Google Chrome browser and have it auto-translate them for you. Do not use Microsoft Bing Translator because it can't handle the sidebar Table of Contents. Actually Google can't handle the "front matter" of each guide either. I'll save you the frustration, the links below go to the first pages that can be auto-translated. If you hit the "Print" icon in Chrome it WILL print the translated page, keeping in mind that any text in an image will not be translated (Tip: If you really need to know what the text in an image says, try using the Google Translate smartphone app and take a photo of the text).

ACTION 1.5.5
http://www.clip-studio.com/site/gd/csa/manual/userguide/csa_userguide/010_preface/010_preface_0.htm

MODELER 1.6.3
http://www.clip-studio.com/site/gd/csm/manual/userguide/csm_userguide/006_new/006_new.htm

COORDINATE 1.1.7 (final release)
http://www.clip-studio.com/site/gd/csc/manual/userguide/csc_userguide/006_new/006_new_0.htm

NOTE: There is no HTML version of the "Standard Bone Specification" you'll have to download my converted manual above. The specification hasn't changed anyway.




HELP TRANSLATE!


I did not do the original translation work! I can't read or write Japanese. The original translation work was done for the Windows versions, it just happens that those same files will work on the Mac versions.

However, the Mac versions have some additional items that are part of the "global menu" interface which doesn't exist in Windows. I decompiled and translated the Mac ".nib" files and ran the user manuals through Google Translate as well (see User Manuals above). In the previous Translation Kits I'd done this too, but I forgot to re-compile the .nib files! That caused problems because the OS saw them as folders instead of files and would prevent overwriting. So that's fixed in this release! The original translated files for the Launcher HTML content have english text, but none of the styling and none of the functionality. So I redid all the translation work on those in order to maintain the original layout and functionality. Content that is pulled from the Celsys servers, however, is still in Japanese. There's nothing I can do about that.

If you can read/write Japanese (or can copy and paste to an online translation utility) and know a bit about programming, you could help with the translation work – not just of the new versions when they come out, but Legacy versions that are missing translations.

I have to forewarn you, though, it isn't easy or pretty. You have to hack numerous files with a Hex editor, where one out-of-place character might corrupt the file and then the patch will prevent the app from opening. If you aren't going to do the actual translating you have to use an l10n parser to extract the strings (and I'm unclear that there may only be one that actually works) and hand the strings off to someone else to translate.

There's really no reason Celsys couldn't be programming their software so it was easy to localize it, they just don't (or won't). But that hasn't stopped motivated people, particularly over at the Paint Tool SAI forums, from tackling it again and again. Paint Tool SAI, if you didn't know, is another popular graphics program, so fans of another program are the ones helping out CLIP STUDIO users.

Here's a quick overview of what's involved from forum member "BlackQueenKnight":
http://sai.detstwo.com/forum/index.php/topic,2001.msg9846.html#msg9846

If you can't help out with the actual translation work, at least go visit the forums and maybe buy them a beer for all their hard work, okay?

MANY thanks to the CriGo, NeroNero, Trev, BlackQueenKnight, Memag, and my apologies to anyone I missed – the translation work has been ongoing for years and I'm not sure who all has contributed to the many, many patches in that time.



TRANSLATIONS FOR OTHER VERSIONS


If you need translations for other versions of the CLIP STUDIO Suite apps than the ones I've provided here, you * might * find them at one of the following websites:

http://darkneescloud.tistory.com/category/Program%20Translation/CLIP%20STUDIO%20PAINT

Definitely your go-to for legacy versions. Also has some of the newer ones. Most are provided in both Korean and English, so pay attention to which version you are downloading. They are also all ONLY for the Windows versions (however the files in the "resource\other" folder will also work in the corresponding Mac apps "Content/Resources\other" folders, but only if the Mac and Windows apps have the same version number).

http://sai.detstwo.com/forum/index.php/board,9.0.html

Look here for the latest translations of PAINT, LAUNCHER, and MODELER. When a new version comes out this is probably the first place you'll see translation files for it...IF the ones from the previous version don't still work. If Celsys hasn't added, removed, or moved features the translation files usually continue to work until they do change something that alters the menus or panels.



NEXT >

51 comments:

G. Shellie said...

Whew! I've been looking all over for info on this program/suite. I really would like the ability to create original customized characters for my manga studio and it's been a real hunt finding anything to at all. Are you currently using the CLIP STUDIO suite? Is COORDINATE a separate program or does it have to run in CL or perhaps Manga Studio 5 (which I have)?

OffWorld Girl said...

COORDINATE is a separate FREE download from the Celsys website. If you're on a Mac just click the link given in the "App Downloads" section above for your OS version. Then you'll need the language patch files (since there is no official English version). Unlike the other apps in the suite, COORDINATE is a full program not a "trial" version.

Keep in mind that it will install into a separate folder from *either* the Clip Studio Paint English version and Manga Studio.

Any character files you make with it won't install with the Materials Installer in MS/CSP. They will have to be manually moved/copied into the corresponding materials of your MS/CSP installation. I also cover that in the post above.

COORDINATE is not a modeling program, though. You need to get models somewhere else. COORDINATE combines parts of models, rigging for posing, different texture maps (for facial expressions), and optional accessories into a single "character file" like the ones you already have. It can also create 3D "object" and "scene" materials files (which are both much, much easier than character files).

TCDA said...

Well I finally got Clip Studio Coordinate installed with the last bits of Japanese I understand. However, after downloading 네로네로's clip studio manual rar file, I was shocked to find that the "how to install" video was instructed with Korean. I'm trying my best to follow along visually but it just goes so fast between certain actions. >__<

is there an English run through?

OffWorld Girl said...

@TCDA

For WINDOWS download this translation kit from NeroNero:
http://www.mediafire.com/download/l2v4wflq33qv9u0/CLIP_STUDIO_Manually_Setup(EN)_132B.rar

The password to unrar it is:
CSPENNeroNeroVerCSP132CSA113CSC113CSM100DCloud2048

There is a “Readme.txt” file with step-by-step instructions on where to put the files. You have to copy them to their respective places manually. Make sure you downloaded the correct versions of the Celsys apps or the translation will break them! And if the app says there is an update available do NOT update it or you’ll break it. This translation kit will work with Coordinate 1.1.3 and 1.1.4 but not the newest version.

For MAC OS X grab *my* translation kit at the link above (depending on which version of OS X is being used) and it has a bash script that will try to automatically copy all the files to their proper places - but if that doesn’t work there is a step-by-step readme file for doing it manually too.

TCDA said...

I think one of my problems is the version I downloaded. I downloaded the version up on the official site (http://www.clip-studio.com/clip_site/rental/rental_download/cscrental/index_win) which says 1.1.6.

I don't know where on the site to find a download for earlier versions such as 1.1.3 or 1.1.4.

I do remember using the same exact method you mentioned for changing the language but the program wouldn't open afterwards probably due to the version.

I'm using Windows 8.1 by the way.

***The read me text in the windows file gave somewhat vague directions for the second step. I understood to take the single file I downloaded and copy it to the designated coordinate folder but then it says to take 2 other unidentified files and copy them to another folder I couldn't find.

Thanks for your help so far. :)

OffWorld Girl said...

I updated the post above with direct links to the correct versions of the app downloads for Windows. No guarantees Celsys will keep them at those links though, so get them while you can.

After you install the Japanese versions make sure to run them once and exit so they create all the folders they need in the various places on your system. If you skip that step you won't find some of the folders. Even if you don't plan to try using Modeler or Action download the trials and install them anyway, just to make sure all the folders that should be created are there (see images in the post above for what buttons to click on the trial version dialogs - they'll be in Japanese and they won't be translated even after you patch the apps).

Also, just to clarify step 5 in NeroNero's README file, which "Program Files" folder you need will depend on whether you've installed the 32bit, 64bit, or both. If you only have the 64bit there won't BE a Celsys folder in the "Program Files (x86)" folder but there SHOULD be one in the regular "Program Files" folder. Make sure you copy over the folder for the correct build. The patched files will be merged with the already installed ones.

Hope that helps.

TCDA said...

07.Replace - [CELSYS]/[CELSYS] Folder,

That's where I'm stuck right now. I copied the program files (x64) to my Celsys folder (step 06) but now what am I "replacing" here at step 7? Am I renaming that same Celsys folder to "Celsys Folder"?

TCDA said...

To clarify and add to my last post:

06.Paste - C:\Program Files\CELSYS
(Did it. I copied the Program Files (x64) to the directory mentioned in step 06. Done.)

07.Replace - [CELSYS]/[CELSYS] Folder,
(???? Which Celsys am I replacing? I have my previously mentioned Celsys folder in my program files and 2 other Celsys folders within 2 separate folders from the english patch setup. Stuck here.

08.Install Material - Clip Studio Run - Add Material..and Quit
(I think I understand this. While searching I found a material folder in the patch folders so I figure once I get back on track I'll run the clip studio launcher (that one that shows you all the other suites you have installed) and from there I'll be able to install said materials)

09.Copy - CLIP_STUDIO_Manually_Setup(EN)\ProgramData\CELSYS
(straight forward. I get it.)

10.Paste - C:\ProgramData\CELSYS(**Hidden folder)
(so I'm pasting the folder above...right back into itself??? In my /C Program files there is no programdata folder...)

11.Replace - [CELSYS]/[CELSYS] Folder
(I still don't know what Celsys folder I'm replacing or what I'm replacing it with.)

12.Copy - CLIP_STUDIO_Manually_Setup(EN)\Documents\CELSYS
(I see that folder.)

13.Paste - C:\Users\Administrator(Username)\Documents\CELSYS
(I see where I'd past it.)


14.Replace - [CELSYS]/[CELSYS] Folder
(Don't get this action.)

15.Complete


I'm assuming that maybe what is being said is just a reiteration of what automatically happens in the previous step...so I'm going to go ahead and continue with that thought, hoping there is no Celsys folder that I have to actually change to...another Celsys folder. If that doesn't work, I'll just uninstall again and start from scratch with further instruction on what I'm missing.

Thanks so much for the guidance so far and for getting me the earlier versions. I'm saving those zips just in case. ^^;;

PS. I installed in the order directed (CSM->CSP->CSC->CSA). However, when I opened the Clip Studio launcher and launched the individual programs from there, all but Modeler opened. My task manager showed it was running in the background but no window popped up like the others. Additionally, CSP (I found it was already translated) didn't show up on the launcher list so I just opened it form the shortcut it made on my desktop. Is Modeler supposed to NOT open? And is CSPaint not going to show up in the launcher because it is already translated?

TCDA said...

Well, I had to uninstall again. ~__~

Other things that I noticed:
- I had a Celsys folder and a Celsys_EN folder.

- The Clip Studio Paint trial you gave me is in english already but won't show up in the Clip studio launcher with the other apps. But it did automatically make a shortcut on my desktop.

- The Clip Studio launcher I was given looks like the 1.0.1 version, not the 1.0.0 version as seen in the pictures.

- Modeler won't open to even start the trial when it is clicked on from the Clip Studio launcher.

Well, I know I did download all the parts you listed in the tutorial above for Windows (I have Windows 8.1) and I made sure to install everything in the order directed both here and in the English translation patch's readme file.

My goal is to make some of my characters into unique models that can be dressed and posed and possible animated. I was hoping to use the Clip studio suite to do this. I see that you also cover stuff in Blender (I downloaded that for free) and Cheetah. Do you think it would be easier for me to just work with one of those?

OffWorld Girl said...

@TCDA,

Yes, the [CELSYS]/[CELSYS] is just showing what actual folder is being replaced when you drop the patch in your “Program Files” folder.

Yes, the Clip Studio Paint link is to the official English trial version. And, yes, it installs into a “CELSYS_EN” folder. If you read my post above I go into rather a lot of detail about how difficult it is to share Materials between the Japanese and English installations. They essentially exist in different worlds. If you want the Japanese suite to be complete you can also download and install the Japanese version of Clip Studio Paint:

http://vd.clip-studio.com/clipcontent/lib/clipstudio/paint/data/113/CSP_113w_app.zip

You are seeing the Clip Studio Launcher 1.0.1 because that’s what installs with any of the 1.1.4 versions of the other apps. The ONLY one from the download links I provided that will install the 1.0.0 Launcher is Modeler. As soon as you install the others you overwrite it with the newer Launcher.

That’s why below those download links I suggested you copy and backup the Program Files/CELSYS/CLIP STUDIO folder so you can restore it *after* you install the other apps. If you intend to actually try using Launcher you have to do this because the Windows translation only has files for the older version. But Launcher is, for the most part, useless to those of us outside Japan, so you’ll probably be better off launching the apps from shortcuts instead of Launcher.

If you intend to make models of your characters you can build them in pretty much any 3D program, including Blender (though be forewarned that it has a notoriously difficult learning curve). You ideally need models (or parts) in FBX format. There is a free conversion utility from Autodesk but in my testing most of the converted models had errors, so more ideally you want a 3D modeling program that can work with FBX natively (Blender is a good modeling program, but not very good for FBX format). Maya would be the best choice but it’s super expensive. Which is how I ended up using Cheetah 3D (but it’s a Mac OSX program, so that won’t help you on Windows 8.1).

You can also import “single body” OBJ models to Coordinate and rig them for posing within Coordinate, but it isn’t as precise as rigging them in a modeling program. Technically you can drag and drop static and pose-able models on Clip Studio Paint and use them in your projects. If they’re FBX with joints you can pose them, but they’ll only adopt poses dragged onto them if they are using the Celsys “Standard Skeleton.”

However, if you want models with the sorts of options (facial expressions, different hair styles, etc.) you need to assemble them into “character” files with Coordinate. Unfortunately once something is in that format it can’t be deconstructed. But Celsys does provide a download of the model parts, which is invaluable for seeing how they are constructed - in particular how the multiple facial expressions are done with texture maps.

Naveen Soni said...

Paint for Mac : Good Alternative to MS Paint for Mac is the best paint tool for Mac to draw on infinite canvas & PLAYBACK drawing Paint for Mac. It’s a Revolutionary to MS Paint for Mac

max eev said...

When I follow the guide step by step I get clip studio has stopped working. And in part 8, what does "Clip Studio Run - Add Material." mean? Wheres the material installer? None of this works.

OffWorld Girl said...

For the people using the WINDOWS version, please be aware that I did NOT create that, I just adapted it to the Mac version. So the instructions with the Windows translation download were not written by me and I agree they can be hard to follow, but I don't believe the author is a native English speaker so anyway....

08.Install Material - Clip Studio Run - Add Material..and Quit

This means you should run "Clip Studio" and under one of the menus in the menu bar there is an option labeled "Install Materials." It will tell you that it needs to run the Material Installer app and when done it will relaunch Clip Studio. You confirm that, it closes Clip Studio and opens the Material Installer (it's just a dialog telling it where the Materials to be installed are). Upon completion you close it and it automatically reopens Clip Studio. This is ONLY for installing the Materials Pack you get from the Clip Studio website. Hint: You can launch the Material Installer from one of the drop-down menus in ANY of the Clip Studio apps you've installed, but be aware the Japanese and English versions are completely separate and will NOT share the same folder of Materials, so if you have both English and Japanese versions installed you have to install the Materials Pack TWICE, once for each language by launching the Material Installer from one of the Clip Studio apps for that language.

You can ALSO or optionally run the Material Installer directly! On Windows it would be located in Program Files > CELSYS > CLIP STUDIO > mti.exe (for Japanese version) and Program Files > CELSYS > CLIP STUDIO EN > CLIP STUDIO PAINT > mti.exe (for the English version).

If you use COORDINATE to create any of your own materials you'll need to refer to the instructions on how to "sync" materials by copying them from one language install to the other.

The translation patches DO work, but it is VERY IMPORTANT is that you only use these translation kits on the EXACT versions listed. If you try to apply the translation files to the latest versions the language conversion WILL fail and the Clip Studio apps will no longer work at all. I have no idea how the person who did the Windows translation created them and they haven't released updates for later versions of the Clip Studio Suite apps.

ALSO IMPORTANT is that once you get the translated apps up and running you can NEVER update them! Updating them will overwrite the modified files and, as noted, you can't simply re-apply them to the updated apps because it won't work. If you accidentally updated them and broke the translations you can always uninstall the app(s), reinstall, and re-patch.

Believe me, I wish Celsys would just release the entire Clip Studio suite in English so we wouldn't need to cobble one from unofficial patches. I've written to them begging for an English release of the suite, I'd encourage everyone else who has found this page to do the same. Maybe if they see there's a market of people ready to shove money in their pockets they'll give us official English versions!

cryx said...

I foud every rar protected by password .... :-(

OffWorld Girl said...

@cryx - if you go to the sai.detstwo link you'll see that the under each download the password to open it is given (either where it says "pw-" followed by a long string or the word "Password:" followed by the string. I don't known why the original translator of the Windows versions password protected the archives.

If you look further up in the comments you'll see I point out SPECIFICALLY which download you want (the first one) and the password to open it. For whatever reason, on my Mac, I had to try three different archive programs before I found one that would unrar it without errors. I believe it extracted ok on Windows with 7zip.

My Mac DMG files are not password protected, but obviously won't help you if you're on a Windows machine.

Andrew Jonathan Fine said...

I wasn't interested in any application but COORDINATE, so I downloaded and installed that only. Then I installed the translation patch per instructions.

Strangely enough, none of the menus in COORDINATE appeared in English. Shouldn't this be an independent application whose English localization files would instantly replace the Japanese ones?

Andrew Jonathan Fine said...

Also, it is possible to get cheap Maya. What you need to do is find a student discount. I was still a grad student when I got Maya 2008, so that's what I rely on.

Andrew Jonathan Fine said...

I've done everything asked. I have installed all applications. Nothing. Still all Japanese.

Andrew Jonathan Fine said...

I even created an Administrator account to hold some documents.
Nothing. The instructions are junk.

Andrew Jonathan Fine said...

Eureka.

I discovered that for Windows, the only thing essential for proper functionality of Clip Studio Coordinate in English, were the substitution of the English language resource files. Those are Program Files (x64 or x86)\CELSYS\CLIP STUDIO\CLIP STUDIO COORDINATE\resource\other\*, and there are only 4 files to overwrite.

If all you are interested in using is CSC, just download only that and substitute those four language resource files only.

I'll let you know if I am wrong. I can't be too far off. I'm a retired software designer.

Georg v. Westphalen said...

Thank you very much for sharing the translation kit - unfortunately the download link for Mac Yosemite seems to be broken/outdated: https://offworld.opendrive.com/files?Ml81NzE2NDAyOV8xUDlUVw ("List file info failed")

OffWorld Girl said...

@Andrew Jonathan Fine - yes, for Windows you just need to replace the binary language files. Those exact binaries ALSO work on Mac, but Mac apps have some additional menu items in a .nib file that the Windows files won't fix, which is why I made a special version for Mac.

@Georg v. Westphalen - you are correct. I had them hosted at OpenDrive and they changed their max file size for free accounts (without notice) and deleted ALL my files (without notice). They always deleted files if they weren't downloaded by anyone within a certain period of time.

So I've moved the files to Google Drive (which makes sense given this is on Blogger, which Google owns). Links should be functional again. Sorry for the inconvenience.

All Seeing Eye said...

Hey there!
I appreciate all the articles on this site, they are going to be a massive help. I'm currently finishing off work on rigging a model in blender at the moment, so it's goo to know I can use CSC any extra work I need to do for adding it to CSP.

I've downloaded CSC 114 as linked in your article here, but all the links to the patches appear to be broken or down. Do you by any chance know where I can find a current link for the patch? Quite eager to take a look at CSC. LOL

Thank you!

OffWorld Girl said...

@All Seeing Eye - yes, some of the links for the Windows patches are gone. They were stored at file sharing sites that are gone, and the articles with links at "darkneescloud" have been deleted too. The link under number 5 in the Windows section is still valid (I just clicked on it to check). The ZIP download from that will work for Windows users.

If you're talking about the Mac patches, they were broken a while ago when OpenDrive deleted the files, but I've moved them to Google Drive now. Just clicked on them and they take you to a download page (without preview, because it can't preview them).

OffWorld Girl said...

I'm pretty sure that the way the apps were originally translated was by manually editing the language Hex files. I really have no idea what editor to use for that nor how to do it. But if YOU do and you're reading this it would be great if you took a shot at editing the current (as of this post) version of Clip Studio Modeler so the interface is in English instead of Japanese. Here is a ZIP file containing the interface language binaries: https://drive.google.com/file/d/0B8pi7ALBcptXd2Z6NzRaakQ3NzQ/view?usp=sharing

These were extracted from the Mac OS X version, but in my experience they are identical to the ones used in the Windows version (in fact that was HOW I managed to apply the translation to the Mac versions). What I *can* see when I open them in a text/code editor is that there are English headers in it, I just can't figure out where the Japanese counterparts are to change them.

I'm guessing the reason Celsys isn't using the "localizable strings" file is that there doesn't appear to be an equivalent file in the Windows versions' resources. Which is a shame because otherwise translating their apps would be a breeze.

Bie Reachel said...

i cant find any password ??? even the one u said it doesnt work

OffWorld Girl said...

Don't know what to tell you. I just now downloaded the Windows Translation Kit ZIP from the link in my article and used the password I listed in the comments and it unzipped just fine (though I'm on a Mac right now and the native archive utility won't unzip it, Stuffit Expander won't, but a program called "Keka" will). You may need to try more than one archiving app until you find one that works.

Paul Anderson said...

Hi

Really interested in figuring out how to create custom facial expression data.

Could you point me in the right direction?

OffWorld Girl said...

It's done with a multi-layered PSD file with very specific structure and sub-layer naming and ordering. I wrote a post about it on the official Manga Studio forums: http://forum.runtimedna.com/showthread.php?80062-Exporting-and-Importing-3D-Materials&p=924766#post924766

Manga Studio/Clip Studio Paint can open and edit PSD files, so you don't need Photoshop but it does have to be saved as a PSD file. Then you have to use Clip Studio Coordinate to bundle those expressions with your character model as a .c2fc "character file" you can import as a 3D Material. Hope that helps.

Paul Anderson said...

Ok. Thanks.

I will try it.

blowupsynapses said...

Hi! Thanks a ton for all of the work you've put into this, the detailed explanations and guides are great. There's extremely little information out there about clip studio's utilities in English. By now, the current version of Coordinate on the official website is 1.1.6, and the old download links for 1.1.4/3 have been removed. I tried applying the patch to the newer version: the prompt to run the graphics test is fine, but then the application crashes and does so again on every subsequent launch. Enough has changed between the versions to make the patch not work anymore.

Do you have a copy of the 1.1.4 installer you could send over? (quick google-fu finds nothing, and directory listing is disabled on celsys's web servers). I tried looking at the patch files, but most of the meat of it is binary, so it doesn't look easy to edit. Alternatively, could you describe how you went about making the patch? I could try to update it to the new version, at least for OSX. Trying to export a c2fc file into something I can implement in realtime through an API - object file, skeleton, textures would be great. I've got some pretty cool voice processing stuff I'm testing with CMU Sphinx, nlp-compromise, cleverbot and my own APIs to make a nice and useful chatbot to control lights, music and such. Hoping to export the model file so I can use it as an avatar for when the system responds.

OffWorld Girl said...

Ok, so Celsys pulled the archived downloads of the older versions of the apps. The translation kits won't work with anything after version 1.1.4 and the Celsys website now only has versions 1.1.5 and later. :(

And those aren't the only files that have disappeared. The original translator deleted a bunch of stuff from their website at one of the links above. Some of the file sharing sites that hosted the translation kit downloads no longer exist. If anyone ever told you that stuff you put on the Internet is there forever they're absolutely wrong, and our future is probably a vast sea of dead links to nowhere. It looks like it's time to post all these files myself or they're simply going to become unavailable.

I mostly work on a Mac so I *did* have backup copies of the installers for the free/trial versions going back to Snow Leopard. So YAY! :)

You Windows folks, though, aren't as lucky, as the only one I could find was v1.1.2 of Coordinate. :( If anyone has the Windows versions of those apps PLEASE share them for other users!

Also, seriously everyone, >>> WRITE TO CELSYS <<< and politely ask them - beg them - to release the rest of the suite in English (or at the very least COORDINATE)!!

And if the original person who figured out how to translate them sees this online, can you either do the same thing for the current versions or at least tell us all how in the hell you did it?!?

And if you're from Celsys and see this online, 1) Please don't issue a takedown notice for the archived free/trial app downloads or patch kits and 2) PLEASE release the whole Clip Studio suite in English so none of this is necessary!

OffWorld Girl said...

@blowupsynapses - you wrote "Trying to export a c2fc file into something I can implement in realtime through an API - object file, skeleton, textures would be great. . . .Hoping to export the model file so I can use it as an avatar for when the system responds."

FYI, the c2fc files are actually ZIP-compressed folders, so you can change the extension and extract the contents. However, everything in the "data" folder (the FBX and texture JPG/PNG files) is obfuscated. I'm pretty sure export to c2fc messes with the headers on those model and image files so they're unrecognizable to everything but Clip Studio apps - you'll only be able to extract and use them if you can figure out how they've been changed.

The "info.zip" and "catalog.zip" files are also obfuscated or aren't really ZIP archives at all (catalog.zip will extract either to a blank "catalog.xml" file or to a "catalog.zip.cpgz" which extracts to another "catalog.zip" - same thing with "info.zip" which just sends you into an endless bunch of archives that, when extracted, result in another archive).

So that leaves you the "thumbnail" images and the "metadata" XML files as the only stuff you can read. Not sure if that will be of any use to you or not.

Matthew Arney said...

I've started working on a new translation set based on currently available trials using machine translation. This is a freetime project so i'll post updates as i get further (currently at 3% of 六角大王super6 executable text, working on prerendered images next).

blowupsynapses said...

@OffWorld Girl Oops, didn't see the email D:

They are zips, but everything else was encrypted (the models, textures, etc). In case anyone else has the same problem, here's how I solved it:

- Start an FTP server on your computer that gives you control over user permissions. In my case, I used pyftpdlib, which was pretty easy to set up. Create a user, and make sure that user has access to do everything except delete files.
- Mount the FTP server as a local disk (I used Transmit for that).
- Symlink /Users/{your name}/Library/Application Support/CELSYS/C3D/DocumentTemporary/ to wherever your FTP server is mounted (probably somewhere in /Volumes).
- Open the c2fc in Clip Studio. It'll hang for about 10 seconds as it tried to delete the file and can't, but after that should work fine. Go into the aforementioned DocumentTemporary folder, and copy the models & textures somewhere else. Voila! You can switch to different available models to load them into the directory. I used MMDTools in Blender to help reassemble everything into usable models.

Also, Instruments.app is awesome for figuring out where programs put their files - shows creations, renames, deletes, everything.

Unknown said...

Thanks a lot for the step-by-step, I was able to download some brushes from the Clip Studio Assets market thanks to you!
But yeah... that's all... I just managed to download the brushes but can't install them...
I followed your explanation to install downloaded materials and it worked just fine (by using the "install material" option in Clip Studio Paint) but it only works for every material except brushes!
Maybe somebody can explain how to install brushes from the "number" folders? Thank you very much for the great work!

OffWorld Girl said...

A lot of brushes are distributed as ".sut" files, which you install by simply dragging and dropping the files onto your Brushes palette. There are also color sets distributed as ".cls" files, which are similarly installed by dragging and dropping them onto the Color palette.

In another post I cover how to back-up, organize, and install brushes and color sets in the Materials palette: http://offworldgirl.blogspot.com/p/custom-clip-studio-paint-materials-packs.html

Unknown said...

Thank you very much for the infos and the link ^-^!!

Amanda Bottitta said...

Honestly this whole page just overwhelms me, I don't really know exactly what I'm supposed to do...

OffWorld Girl said...

@Amanda Bottitta - I know it's a lot of info. But in practice I've only found ONE part of it actually useful: Clip Studio Coordinate. Because it's the only free, non-trial, fully-functional piece. And it's only useful if you plan to make custom 3D materials like:

* Characters with accessories, signature poses, and changeable clothing, hairstyles, and facial expressions.
* Objects with moving parts (foldable, opening or closing parts, etc.) or
* Scenes with predefined camera angles.

And if you DO create those materials, I had to cover how you get them from the Japanese language installation into the English language installation, because they install to different folders and don't share materials.

The other parts of the suite (Modeler and Action) are feature-limited trial versions. There's no need to language patch Clip Studio Paint anymore, since it has an official English release. The Clip Studio "Launcher" also isn't terribly useful because it's primary purpose is to manage materials uploaded/downloaded/installed from the Celsys "Clip Site" - which isn't available to anyone outside of Japan.

Hope that distills it down a bit for you.

Unknown said...

Update from Celsys http://www.clipstudio.net/en/site/aplinfo/csp/net_pr_new
They're planning on launching an English version of the Clip Studio Assets service in December!
Good news for those struggling to use the Japanese version!

ryuxyoru said...

I legitimately can't make this work. I've tried to get this program to be english as hard as I could but nothing works. I don't know if I'm doing something wrong? Maybe I've clicked on the wrong link somehow? Or don't know how to install it right?

OffWorld Girl said...

I legitimately can't make this work. I've tried to get this program to be english as hard as I could but nothing works. I don't know if I'm doing something wrong? Maybe I've clicked on the wrong link somehow? Or don't know how to install it right?

To be clear it only works with the exact versions linked to here. If you try to apply them to other versions the usual result is the apps will open and crash right away. If you're using my installer script it assumes you've installed the entire Japanese suite, the script will fail if some of the expected folders don't exist, so if you're only patching say, one, app you'd need to do that manually. Windows users have to manually patch everything, there is no script to automate it.

If you're on a Mac there are two different patch kits for Snow Leopard and then for Mavericks and later, and I have not tested ANY of them on El Capitan or Sierra, they may not work at all on those given the new security restrictions Apple put in place.

I'm just seriously hoping now that Celsys is going to launch an English version of Clip Studio Assets they'll also launch English versions of Modeler, Action, and Coordinate so we can also MAKE content for that new marketplace. It would be very nice if this hack wasn't necessary.

Phil Sweeney said...

I'm having similar issues to a few on here, i.e. language packs not work with coordinate (windows environment).

Has anyone given this a try? - I haven't yet.
download.cnet.com/Software-Translator/3000-2383_4-10066376.html

OffWorld Girl said...

If people are trying to apply the language packs for Mac to Windows it will not work. Applying the Windows ones to Mac will also not work.

The actual language binary files are identical, but the folder hierarchies are not the same and for the Mac version I did extra work to translate the Mac menus that do not exist on the Windows version. Make sure you are downloading the pack for your platform. Also make sure you are applying the patch to the correct VERSION of the program(s). This is vitally important because these patches ONLY WORK with about two, old versions of the programs that are no longer available on the Celsys website for download. If you try to apply them to any later or current version the process WILL FAIL.

It only works with the exact version I mention in this post, no other versions of the programs will work. Windows users got kind of screwed by Celsys taking the old version archive away because the only program I personally had the installer for was Coordinate 1.1.2. The patch will work with 1.1.3 and 1.1.4 as well, but I don't have archives of those versions for Windows. If anyone does please post and link to them! If you try to apply the language patches to version 1.1.5 or later it will crash.

Phil Sweeney said...

@OffWorld Girl
Since the introduction of 1.6.2 version of Clip Studio Paint, models with the 'standard bone specification' no longer work. Do you know what the 'new' standard bone specification is? Can't find any information about it anywhere??
Excellent blog by the way!

Phil Sweeney said...

When I say don't work, they do, but the set 'poses' have no effect. Should have clarified!

OffWorld Girl said...

@Phil Sweeney - I upgraded to 1.6.2 and my custom character models weren't touched in the Materials panel and if I drag and drop poses on them they adopt them. All of those models use the 'standard bone specification' because I "transplanted" the bones from one of the Celsys models into them. I'm not sure what happens if you didn't transplant bones but built the armature from scratch. But if the bones use the same names as the "standard bone spec" the model *should* adopt a pose dropped onto them.

I just looked at the Celsys "Clip Site" and the "Standard Bone Specification (Movable Model Guide)" manual PDF posted there is the same 2014 version that I converted to HTML and ran through Google Translate. So, as far as I can tell, the spec hasn't changed.

Phil Sweeney said...

Thanks for the reply, odd how the poses aren't working for me now. I'll do some more experimenting. :)

OffWorld Girl said...

FYI to anyone who is getting e-mail updates when someone comments here.

I have just completely re-written the post because there are NEW Translation Kits for the 1.6.3 versions of the CLIP STUDIO SUITE apps as well as the "Legacy" (pre-1.5) versions. Windows users now also get a script (batch file) to help install the patches.
The Mac bash script has been rewritten from scratch too. Previously there were some .nib files I forgot to recompile after I edited them. Mac OS saw them as folders and wouldn't let the script overwrite the files with them. Both the Windows and Mac patch scripts now check to see which apps are installed or not before trying to patch, and there is also an option to undo the patching and restore the apps to Japanese without having to reinstall them. There's also no fiddling with encrypted archives that have passwords. Tested on Windows 10 and Mac OS 10.9.5.

This page was really long already, so I've moved the "Introduction to Clip Studio Suite" to it's own page and updated it for the current version. I've also written in-depth looks at the Japanese and English 1.6.3 "Assets/Launcher" app and the "Legacy" version.

Lastly there's a new page in the "Making Models" multi-part article regarding the new 3D Material format introduced with version 1.6.0.

Raphael C. Catossi said...
This comment has been removed by the author.